![]() Rovers stored in editor have somewhat smaller dimensions due to inactive suspension of the wheels.But due to the implemented click-through prevention mechanism the scrollbars cannot be moved by mouse cursor use mouse wheel instead. Dropdown lists show vertical scrollbars when there are too many items.Don't worry, all is balanced by weight and cost, no cheating. Many of the hangars have plenty of modules (like batteries, command modules, fuel tanks, etc.) to reduce part count. GitHub (all releases, optional packages and the source code)īefore using a hangar study the list of modules that are integrated into it (RMB on part's icon).You may keep the er and config.xml files to retain your preferences.īefore any upgrade I recommend you to backup your saves. In addition, many utility parts are provided to help in various usage scenarios.ĭocumentation ChangeLog Future plans Support this project:ĭelete the old version of the mod before installing the new one.And vice versa: a hangar can be made inside and asteroid!.An asteroid can also be stored in a hangar.Ground hangars have anchors for comfort use on low-gravity worlds.Crew and resources can be transferred between a ship with a hangar and stored ships.Ships could be stored in hangars at construction time.Most hangars may be rescaled to the needed size and proportions via tweakables.Many different types of hangars for any application.To further reduce part count, most parts (including hangars) have multiple integrated modules and resources that are balanced and often eliminate the need to add such things as batteries, lights, generators, probe cores and reaction wheels. Stored ships are not docked but unloaded, which reduces part count considerably, improving framerate and memory footprint while allowing to carry out missions of great complexity.Īside from the hangars themselves the mod provides a set of utility parts that help in various usage scenarios. Hangars are parts that can store whole ships inside. It greatly simplifies the coding required in a mod to support one or both toolbars, it gives the player the flexibility to decide how to control the buttons, and, moving forward, makes maintaining a mod much easier.Hangar store your vessels until they are needed And in this case, I felt that it was well worth my time to convert all the mods that I support to this new method. Keep in mind that modders do this as a hobby, and, to "scratch an itch" in other words, a modder will make a mod because the core game is missing something that HE/SHE wants. And, since I'm the one doing the work, it's my decision as to whether it is worth the time or not. The effort it takes to convert a mod from using the stock toolbar to using the ToolbarController is usually about 15 minutes work, except in a few strange cases. What I am questioning though is it really worth his time to continue a mod and then have to develop an extra dependency that needs to be applied to other mods for the sake of managing some UI buttons? We all appreciate the time and effort that LGG has sacrificed from his personal life so that we can continue to use these mods. If you see ckan errors you did not correctly remove the blocks, try again from your backup being mindful of removing exactly what is specified below, including the commas. You should get exactly two results, both of which need to be removed along with some of the lines around them, see the examples below. Search for "GameData/FShangarExtender/settings.txt". Make a backup copy of it just in case.Ĥ. Using a text editor like in a text editor like Sublime or Visual Studio Code, open the registry.json file.ĥ. Find your ckan registry.json file located in your CKAN folder, probably something like c:/Games/Kerbal Space Program/ CKAN/registry.jsonģ. To resolve you need to edit your registry.json file and remove the references to the original files:Ģ. So if you removed the original HangarExtender manually CKAN still thinks it is installed. If you are getting an error message like the above it is because CKAN still thinks that the original "Hang arExtender" (note not the new Hang erExtender, notice the " a" vs the "e") is installed because CKAN keeps a registry of everything it has installed. * HangerExtenderExtended wishes to install GameData/FShangarExtender/settings.txt, but this file is registered to HangarExtender * HangerExtenderExtended wishes to install GameData/FShangarExtender/FShangarExtenderIconShrink.png, but this file is registered to HangarExtender HangerExtenderExtended wishes to install GameData/FShangarExtender/FShangarExtenderIconExtend.png, but this file is registered to HangarExtender The following inconsistencies were found:
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